Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
490596 | Procedia Computer Science | 2012 | 12 Pages |
Abstract
This paper discusses metrics for the effectiveness of learning of serious games in corporate training. Existing evaluation models are examined in order to verify their applicability to modern organizations in the knowledge economy. Designing metrics for learning requires taking into account different stakeholders, such as the employees, the employers and the management for the financial side. Game builders can also benefit from metrics that relate known game features, such as immersion, to learning effectiveness. Such metrics would allow an early assessment of the suitability of a game for training, thereby reducing the consequences of a wrong design and the development costs.
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Physical Sciences and Engineering
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Computer Science (General)