Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
490870 | Procedia Technology | 2015 | 7 Pages |
Abstract
The author and associated researchers have in previous projects adapted videogame technology for design in the context of architectural design education. This paper reflects on this body of research: the original motivations and aspirations; what threads may be productively revisited; how contemporary shifts to parametric design and building information modelling may be incorporated; and considers how some aspects of game play, in particular competition, may seedInterdisciplinary Design environments for Engineering and Architecture (IDeEA).
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Physical Sciences and Engineering
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