Article ID Journal Published Year Pages File Type
490870 Procedia Technology 2015 7 Pages PDF
Abstract

The author and associated researchers have in previous projects adapted videogame technology for design in the context of architectural design education. This paper reflects on this body of research: the original motivations and aspirations; what threads may be productively revisited; how contemporary shifts to parametric design and building information modelling may be incorporated; and considers how some aspects of game play, in particular competition, may seedInterdisciplinary Design environments for Engineering and Architecture (IDeEA).

Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)