Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
491877 | Simulation Modelling Practice and Theory | 2008 | 8 Pages |
Abstract
Servers running distributed simulation applications need to process a large number of small packets at the network level. This becomes a burden on the server CPUs and exhibits itself as high CPU utilization. In this paper, first, we confirm this phenomenon, then, we utilize performance analyzer tools from major processor vendors to characterize the major sources of CPU usage. In addition, the experiments run on real hardware reveal server bottlenecks within the context of new architectural features such as hyper-threading, hyper-transport and multi-core processors.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science (General)
Authors
Taskin Kocak, Jacob Engel, Jeremy Buboltz,