Article ID Journal Published Year Pages File Type
493202 Procedia Technology 2013 7 Pages PDF
Abstract

This paper describes the progress in implementing an adaptive difficulty strategy in a two-player game, which has been programmed in C, using the SDL graphic library. The selected game mechanics are similar to those of a tank game, which have been replicated many times before. In this case, the game conditions change depending on the players’ proficiency, so that both players find a challenge suited to their capabilities, regardless of their skills. This adjustment aims to provide players with a more fulfilling social experience through videogames.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science (General)