Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4937035 | Computers in Human Behavior | 2017 | 8 Pages |
Abstract
This research draws on the social identity approach to investigate group performance in face-to-face and virtual brainstorming settings. In particular, we display Social Identity Cues (SIC) on participants or on avatars to foster group membership. We compare four conditions in a factorial design: Brainstorming in Face-to-face or Virtual setting, With or Without SIC. Seventy-two students belonging to a population with a strong social identity participated in the experiment, using their traditional clothing as SIC. The results show that the presence of SIC led to increased creative performance both in face-to-face and virtual settings. SIC also increased group identification, but only in the virtual environment. These results highlight the potential of avatars to support teamwork in a meaningful way.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Jérôme Guegan, Frédéric Segonds, Jessy Barré, Nicolas Maranzana, Fabrice Mantelet, Stéphanie Buisine,