Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4937324 | Computers in Human Behavior | 2017 | 33 Pages |
Abstract
Resource Distribution is a topic from the field of distributive judgement, generally studied by cognitive psychology researchers, which make use of economic experiments to investigate aspects of the evolution of cooperation, altruism and selfishness in humanity. Researchers commonly set experiments to observe human behavior, seeking to increase the degree of engagement of the participants, in order to improve the quality and the amount of results. Digital entertainment artifacts, such as video games, are then used as a viable way of bringing such a high level of engagement. However, psychology researchers usually do not have the knowledge needed to develop digital applications. In addition, as far as we know, no scientific work have tried to describe the impact of using digital entertainment tools in experiments on decision making for resource division. This work aims to report a compilation of discoveries and knowledge learned when designing digital entertainment tools, tailored for scientific experiments on Resources Distribution. The task included interviews with specialists, a questionnaire sent to researchers, the conduction of ideation techniques to generate new concepts and, finally, a set of tools were prototyped and a subset was ultimately developed. Results were collected and six main lessons we learned are reported. We hope these lessons learned to be helpful to guide others researchers to conceive and develop their own digital entertainment tools for scientific experimentation.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Samuel Luna Martins, Guilherme Ribeiro Eulalio Cabral, Luiz Delando Santos Moreira Junior, Erick Haendel Costa Fontes Martins, Giordano Ribeiro Eulalio Cabral,