Article ID Journal Published Year Pages File Type
4937357 Computers in Human Behavior 2017 10 Pages PDF
Abstract
The study examined differences on flow experiences and different kinds of cognitive loads (intrinsic, extraneous, and germane cognitive loads) between game-based learning and non-game-based learning groups. Participants were students of two classes taking a general education course, named Life and Technology, in a university. There were a total of 103 participants in the experiment: 50 students in one class (experimental group) used game-based learning materials; 53 students in the other class (control group) used non-game-based learning materials (webpage-based learning material). The results revealed that the game-based learning group significantly created more flow experiences than the non-game-based learning group (p < 0.01). The game-based learning group were significantly more interested, concentrated and able to control over their learning than the non-game-based learning group (p < 0.05). The game-based learning group had significantly lower extraneous cognitive loads (p < 0.05) and higher germane cognitive loads than the non-game-based learning group (p < 0.05). There were no significant differences in intrinsic cognitive loads between both groups. The relationships of flow experiences with intrinsic (r = −0.239; p < 0.05) and extraneous cognitive loads were negative (r = −0.337; p = <0.01). The relationship between flow experiences and germane cognitive loads was positive (r = 0.202; p < 0.05). Suggestions for educators, learners and future studies were also elaborated in the paper.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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