Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4937636 | Computers in Human Behavior | 2017 | 36 Pages |
Abstract
Four discrepancy profiles (idealised, actualised, alter ego, negative hero) common to the personality factors extroversion, consciousness, agreeableness and emotional stability and stable within players emerged. They converged into four kind of offline personality-avatar relationship differently related with avatar identification that was higher when avatar was similar to self or an extension of self, and lower when avatar was other than self, or antithesis of self. The practical implication of these finding are discussed.
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Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Tiziana Mancini, Federica Sibilla,