Article ID Journal Published Year Pages File Type
4942862 Entertainment Computing 2017 11 Pages PDF
Abstract
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog” games - games using two virtual analog sticks to independently control player movement and aiming. We present an experiment investigating four control modes based on this strategy. These include a standard dual analog control scheme, two options using tilt control in lieu of touch control for either movement or aiming, and a tilt-only control scheme. Results indicate that while touch-based controls offered the best performance, tilt-based movement control was comparable. In contrast, tilt-based orientation control significantly altered, and in certain cases impaired, participant navigation. Overall, participants preferred touch-based control, but tilt-based movement with touch-based aiming was a close second in subjective preference.
Related Topics
Physical Sciences and Engineering Computer Science Artificial Intelligence
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