Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4942864 | Entertainment Computing | 2017 | 39 Pages |
Abstract
Research on how to design better games is ongoing, and it can benefit from theoretical frameworks, such as the Mechanics, Dynamics, Aesthetics (MDA) model, and the Distinctive Feature (DF) framework, that we proposed in a previous paper. This paper presents further research about the DF framework, which was conducted in two distinct phases. In the first phase, we created a tentative inventory of DFs, with focus on strategical analysis characteristics. In the second phase, our focus was on an inventory of DFs able to model cooperative mechanics in games. In both phases, we based our findings on empirical data, collected from participants in extension courses on modern board games. The MDA framework offered a key insight in the analysis of collected data. Accordingly, the results indicate that the MDA framework can be used as a guideline for the development of new DF systems, enabling game designers to create better products.
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Luiz Cláudio Silveira Duarte, André Luiz Battaiola,