Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4945756 | International Journal of Human-Computer Studies | 2017 | 8 Pages |
Abstract
Cerebral palsy (CP) describes a group of disorders affecting the development of movement and posture, causing activity limitation. Access to technology can alleviate some of these limitations. Many studies have used vision-based movement capture systems to overcome problems related to discomfort and fear of wearing devices. In contrast, there has been no research assessing the behavior of vision-based movement capture systems in people with involuntary movements. In this paper, we look at the potential of the Kinect sensor as an assistive technology for people with cerebral palsy. We developed a serious game, called KiSens Números, to study the behavior of Kinect in this context and eighteen subjects with cerebral palsy used it to complete a set of sessions. The results of the experiments show that Kinect filters some of peoples involuntary movements, confirming the potential of Kinect as an assistive technology for people with motor disabilities.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Rafael Cabrera, Alberto Molina, Isabel Gómez, JoaquÃn GarcÃa-Heras,