Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4945848 | International Journal of Human-Computer Studies | 2017 | 19 Pages |
Abstract
Our work draws broad insights for the design and understanding of animal-human-computer interaction at the zoo, as a catalyst for further research into this site of considerable significance to animal-computer interaction. We identified four key themes in the ways that interactive systems are intervening in human-animal encounters at the zoo. Firstly, interactive technology at the zoo risks distracting from visitors' encounters with animals. Secondly, the appearance and use of technology moreover runs counter to expectations of naturalistic zoo landscapes. Thirdly, interactive systems however offer opportunities to enhance important aspects of visitors' experience of animal encounters, and to widen the temporal and spatial dimensions of the encounter. Finally, we interpret these insights by examining how technology is used in the context of interactions between numerous human and animal actors, and in a setting impacted by complex social and organisational forces. From this, we identify the need for ACI to consider technology use by diverse people and animals; that multiple interactions may occur at once; the diverse social activities that may surround human-animal interactions; the distributed form of interactions between multiple participants; and the performative nature of some human-animal encounters.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Artificial Intelligence
Authors
Sarah Webber, Marcus Carter, Wally Smith, Frank Vetere,