Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4949448 | Computer Languages, Systems & Structures | 2017 | 31 Pages |
Abstract
Using GPUs as general-purpose processors has revolutionized parallel computing by providing, for a large and growing set of algorithms, massive data-parallelization on desktop machines. An obstacle to their widespread adoption, however, is the difficulty of programming them and the low-level control of the hardware required to achieve good performance. This paper proposes a programming approach, SafeGPU, that aims to make GPU data-parallel operations accessible through high-level libraries for object-oriented languages, while maintaining the performance benefits of lower-level code. The approach provides data-parallel operations for collections that can be chained and combined to express compound computations, with data synchronization and device management all handled automatically. It also integrates the design-by-contract methodology, which increases confidence in functional program correctness by embedding executable specifications into the program text. We present a prototype of SafeGPU for Eiffel, and show that it leads to modular and concise code that is accessible for GPGPU non-experts, while still providing performance comparable with that of hand-written CUDA code. We also describe our first steps towards porting it to C#, highlighting some challenges, solutions, and insights for implementing the approach in different managed languages. Finally, we show that runtime contract-checking becomes feasible in SafeGPU, as the contracts can be executed on the GPU.
Related Topics
Physical Sciences and Engineering
Computer Science
Computational Theory and Mathematics
Authors
Alexey Kolesnichenko, Christopher M. Poskitt, Sebastian Nanz,