Article ID Journal Published Year Pages File Type
4952489 Theoretical Computer Science 2016 15 Pages PDF
Abstract
For decades the game playing algorithms of choice have been based on the mini-max algorithm and have had considerable success in many games, e.g., chess and checkers. Recently a new algorithmic paradigm called Monte-Carlo Tree Search (MCTS) has been discovered and has proven to perform well in games where mini-max has failed, most notably in the game of Go. Many view mini-max and MCTS based searches as competing and incompatible approaches. However, a hybrid technique using features of both mini-max and MCTS is possible. We call this algorithm MCTS-EPT (MCTS with early playout termination) and study it from the context of three different games: Amazons, Breakthrough, and Havannah. This paper expands and elaborates on work presented in [1] and [2].
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Physical Sciences and Engineering Computer Science Computational Theory and Mathematics
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