| Article ID | Journal | Published Year | Pages | File Type |
|---|---|---|---|---|
| 4952742 | Computer Aided Geometric Design | 2017 | 23 Pages |
Abstract
We present a new graph-based method, called discrete geodesic graph (DGG), to compute discrete geodesics in a divide-and-conquer manner. Let M be a manifold triangle mesh with n vertices and ε>0 the given accuracy parameter. Assume the vertices are uniformly distributed on the input mesh. We show that the DGG associated to M has O(nε) edges and the shortest path distances on the graph approximate geodesic distances on M with relative error O(ε). Computational results show that the actual error is less than 0.6ε on common models. Taking advantage of DGG's unique features, we develop a DGG-tailored label-correcting algorithm that computes geodesic distances in empirically linear time. With DGG, we can guarantee the computed distances are true distance metrics, which is highly desired in many applications. We observe that DGG significantly outperforms saddle vertex graph (SVG) - another graph based method for discrete geodesics - in terms of graph size, accuracy control and runtime performance.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Graphics and Computer-Aided Design
Authors
Xiaoning Wang, Zheng Fang, Jiajun Wu, Shi-Qing Xin, Ying He,
