Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4956337 | Journal of Systems and Software | 2017 | 22 Pages |
Abstract
The analysis revealed a process of striving to reach a balance among three perspectives of gameplay requirements: a process perspective, an artifact perspective and a player-designer relationship perspective. This balance-driven process is co-created by game developers and players, is endless within the MMORPG, and is happening both in-game and off-game. It heavily relies on 'paper-prototyping' and play-testing for the purpose of gameplay requirements validation. The study concludes with discussion on validity threats and on implications for requirements engineering research, practice and education.
Related Topics
Physical Sciences and Engineering
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Authors
Maya Daneva,