Article ID Journal Published Year Pages File Type
495780 Applied Soft Computing 2013 14 Pages PDF
Abstract

Here, we propose an evolutionary algorithm (i.e., evolutionary programming) for tuning the weights of a chess engine. Most of the previous work in this area has normally adopted co-evolution (i.e., tournaments among virtual players) to decide which players will pass to the following generation, depending on the outcome of each game. In contrast, our proposed method uses evolution to decide which virtual players will pass to the next generation based on the number of positions solved from a number of chess grandmaster games. Using a search depth of 1-ply, our method can solve 40.78% of the positions evaluated from chess grandmaster games (this value is higher than the one reported in the previous related work). Additionally, our method is capable of solving 53.08% of the positions using a historical mechanism that keeps a record of the “good” virtual players found during the evolutionary process. Our proposal has also been able to increase the competition level of our search engine, when playing against the program Chessmaster (grandmaster edition). Our chess engine reached a rating of 2404 points for the best virtual player with supervised learning, and a rating of 2442 points for the best virtual player with unsupervised learning. Finally, it is also worth mentioning that our results indicate that the piece material values obtained by our approach are similar to the values known from chess theory.

Graphical abstractFigure optionsDownload full-size imageDownload as PowerPoint slideHighlights► Our method adjust the weights of the evaluation function of a chess engine through a database of chess grandmaster games. ► We found that the best evolved virtual player without the historical mechanism played at 2249 rating points. ► We found that the best evolved virtual player with the historical mechanism played at 2397 rating points. ► With the historical mechanism our virtual players can solve 53.08% of the positions of chess grandmaster games.

Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
Authors
, , ,