Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4960431 | Procedia Computer Science | 2017 | 8 Pages |
As the development of the mobile gaming industry is increasing rapidly, the game today not only serves as entertainment alone. Then by increasingly the need for the sector and education purposes then motivates the development of an educational game “Merah Putih” on the Android platform that provides information on Indonesian Culture. The methodology used for development is Waterfall methodology which consists of analysis method for information gathering, system design, implementation, and testing or testing of information on Indonesian Culture presented in this educational game. Test results obtained are a lot of information provided in this set can be accepted or captured by players and considered useful for the learning of players. Besides, overall can be stated that the level of satisfaction of players against educational game “Merah Putih” is considered quite high.