Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4961054 | Procedia Computer Science | 2017 | 6 Pages |
Abstract
The hierarchical group animation system model is deeply discussed by introducing the theory of artifical life. In order to effectively display the group animation and real time control, it adopted the control method with packet as the unit by hierarchically dividing the object structure (crowd, group, individual), instead of employing the animation techniques with the virtual character individual as the unit. In addition, the model mainly focuses on the animation technique of behavior level, and also established the hierarchical structure of the behavior model by the method of artificial life, which makes the model more in line with the nature of life and more flexible.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science (General)
Authors
Wu Tongtong, Zhou Guohui,