Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4961907 | Procedia Computer Science | 2016 | 16 Pages |
Abstract
Teaching students in a pleasant and successful way more and more requires the inclusion of interactive elements in the mix of didactic elements. As guessing games and quizzes always enjoy great popularity in class, we dreamt up the idea of developing a board game, based on typical gamification mechanics. Content-wise the resulting prototype game refers to Knowledge Management (KM) models, but its design is flexible so that it can be easily used for other learning contents in various settings like universities, schools or enterprise trainings. The prototype was tested and evaluated in a KM class at university. The results were promising and motivate to vary and further extent the concept.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science (General)
Authors
Bahar Taspinar, Werner Schmidt, Heidi Schuhbauer,