Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
496870 | Applied Soft Computing | 2009 | 8 Pages |
Abstract
While interactive evolutionary computation (IEC) is starting to penetrate a larger scientific community, only few researchers have applied IEC to the design of complicated artifacts like machines or transportation systems. The present paper introduces a specific approach to interactive evolutionary computation that breaches the two historical categories of user-defined fitness and selection in each generation (narrow) and occasional user-intervention of an automated evolutionary process to correct the fitness function used for (multi-objective) optimization (broad). To highlight the approach, a real world aircraft design problem is employed that demonstrates the relevance and importance of both features for an effective design process.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Oliver Bandte,