Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
4999692 | Automatica | 2017 | 7 Pages |
Abstract
In this paper, we study a distributed continuous-time design for aggregative games with coupled constraints in order to seek the generalized Nash equilibrium by a group of agents via simple local information exchange. To solve the problem, we propose a distributed algorithm based on projected dynamics and non-smooth tracking dynamics, even for the case when the interaction topology of the multi-agent network is time-varying. Moreover, we prove the convergence of the non-smooth algorithm for the distributed game by taking advantage of its special structure and also combining the techniques of the variational inequality and Lyapunov function.
Related Topics
Physical Sciences and Engineering
Engineering
Control and Systems Engineering
Authors
Shu Liang, Peng Yi, Yiguang Hong,