Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
526957 | Image and Vision Computing | 2009 | 7 Pages |
Abstract
A 2-subiteration parallel algorithm is suggested to compute the surface skeleton of a 3D digital object represented by its D6 distance transform, without resorting to directional processes. The algorithm is based on the use of two operators, with 3 × 3 × 3 and 2 × 2 × 2 support, that are, respectively, applied during the two subiterations to mark the voxels of the D6 distance transform to be ascribed to the skeleton. The resulting surface skeleton is centered within the object, is homotopic to the object and is fully reversible since it includes all centers of the maximal balls of the object.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Vision and Pattern Recognition
Authors
Carlo Arcelli, Gabriella Sanniti di Baja, Luca Serino,