Article ID Journal Published Year Pages File Type
536922 Signal Processing: Image Communication 2013 11 Pages PDF
Abstract

•Fully automatic system for generation of animatable human avatars for video-games.•Low cost: no specific hardware is required other than standard cameras.•Novel static multi-texturing to improve both quality and reusability.•Two proposals for facial enhancement, both passive and active.

The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection.

Related Topics
Physical Sciences and Engineering Computer Science Computer Vision and Pattern Recognition
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