Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
536922 | Signal Processing: Image Communication | 2013 | 11 Pages |
•Fully automatic system for generation of animatable human avatars for video-games.•Low cost: no specific hardware is required other than standard cameras.•Novel static multi-texturing to improve both quality and reusability.•Two proposals for facial enhancement, both passive and active.
The present paper presents a fully automatic low-cost system for generating animatable and statically multi-textured avatars of real people captured with several standard cameras. Our system features a novel technique for generating view-independent texture atlases computed from the original images, and two proposals for improving the quality of the facial region of the 3D mesh: a purely passive one implying no additional cost, and another based on active techniques such as structured light projection.