Article ID Journal Published Year Pages File Type
537875 Signal Processing: Image Communication 2006 15 Pages PDF
Abstract

Image-based rendering (IBR) systems create photorealistic views of complex 3D environments by resampling large collections of images captured in the environment. The quality of the resampled images increases significantly with image capture density. Thus, a significant challenge in interactive IBR systems is to provide both fast image access along arbitrary viewpoint paths and efficient storage of large image data sets.We describe a spatial image hierarchy combined with an image compression scheme that meets the requirements of interactive IBR walkthroughs. By using image warping and exploiting image coherence over the image capture plane, we achieve compression performance similar to traditional motion-compensated schema, e.g., MPEG, yet allow image access along arbitrary paths. Furthermore, by exploiting graphics hardware for image resampling, we can achieve interactive rates during IBR walkthroughs.

Related Topics
Physical Sciences and Engineering Computer Science Computer Vision and Pattern Recognition
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