Article ID Journal Published Year Pages File Type
538232 Signal Processing: Image Communication 2015 10 Pages PDF
Abstract

•We study the user-perceived video quality using optical see-through wearables.•Overall findings indicate content and quality level dependency for user ratings.•Users tend to slightly over-estimate the video quality level.•PSNR, SSIM, and VQM relationships are similar to common QoE and QoS relationships.

With the continuous growth in the consumer markets of mobile smartphones and increasingly in augmented binocular vision wearable devices, several avenues of research investigate the relationships between the quality perceived by mobile users and the delivery mechanisms at play to support a high quality of experience for mobile users. In this paper, we present the first study that evaluates the relationships of mobile movie quality and the viewer-perceived quality thereof in an augmented binocular vision setting employing commercially available head-mounted see-through devices. We find that participants tend to overestimate the video quality when compared to a scaled representation and exhibit a significant variation of accuracy that leans onto the movie content and its dynamics. Our findings, thus, can broadly impact future media adaptation and delivery mechanisms for this new display format of mobile multimedia and spur follow-up research in this increasingly popular domain.

Related Topics
Physical Sciences and Engineering Computer Science Computer Vision and Pattern Recognition
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