Article ID Journal Published Year Pages File Type
550385 Applied Ergonomics 2006 13 Pages PDF
Abstract

This paper reports on the types and magnitudes of localization errors of simulated binaural direction cues generated using non-individualized, head-related transfer functions (HRTFs) with different levels of complexity. Four levels of complexity, as represented by the number of non-zero coefficients of the associated HRTF filters (128, 64, 32, 18 non-zero coefficients), were studied. Experiment 1 collected 1728 data runs that were exhaustive combinations of the four levels of complexity, nine simulated directions of sound (no direction (i.e., diotical-mono), 0°, 45°, 90°, 135°, 180°, 225°, 270°, and 315° azimuth angles at 0° elevation), two repetitions, and 24 participants). Binaural cues generated from HRTFs of reduced complexity (from 128 to 18 non-zero coefficients) produced significantly higher localization errors for the directions of 45°, 135°, 225°, and 315° azimuth angles (p<0.01p<0.01). From the directions of 0°, 90°, and 270° azimuth angles, the cues produced by HRTFs with reduced complexity did not affect the localization error (p>0.2)(p>0.2). Surprisingly, cues produced by HRTFs of 128 non-zero coefficients did not have the lowest number of errors. From 45°, 135°, 225°, and 315°, the lowest numbers of errors were obtained from cues produced by HRTFs of 64, 32, 32, and 64 non-zero coefficients, respectively. Based on these findings, a prototype virtual headphone-based surround-sound (VHSS) system was developed. A double-blind usability experiment with 32 participants indicated that the prototype VHSS system received significantly better surround-sound ratings than did a DolbyTM stereo system (p<0.02)(p<0.02). This paper reports results from an original ergonomics study and the application of these results to the design of a consumer product.

Related Topics
Physical Sciences and Engineering Computer Science Human-Computer Interaction
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