Article ID Journal Published Year Pages File Type
550837 Interacting with Computers 2012 8 Pages PDF
Abstract
► Among several definitions of presence, we considered the sense of immersion in a sociocultural scenario. ► We compared the effects of socio-cultural cues in an immersive virtual and a real world simulation. ► The simulations were related to an anxiety-inducing setting: the job interview. ► Presence and anxiety scores were higher in VR interview than in the real world simulation. ► Presence is a result of a social construction of reality.
Related Topics
Physical Sciences and Engineering Computer Science Human-Computer Interaction
Authors
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