Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
551765 | Interacting with Computers | 2007 | 16 Pages |
Abstract
By running a series of experiments, we were not only able to evaluate the benefits of these displays for gaming, but also identify potential user interface and hardware issues that can arise. Building on these results, various interface designs were developed to better notify the user of passive and critical game information as well as to overcome difficulties with mouse-based interaction on these displays. Different display form factors and user input devices are also explored in order to determine how they can further enhance the gaming experience. In many cases, the new techniques can be applied to single-monitor games and solve the same problems in real-world, high-resolution applications.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Human-Computer Interaction
Authors
Andrew J Sabri, Robert G Ball, Alain Fabian, Saurabh Bhatia, Chris North,