Article ID Journal Published Year Pages File Type
551809 Interacting with Computers 2010 17 Pages PDF
Abstract

In this paper an interactive and realistic virtual head oriented to human–computer interaction and social robotics is presented. It has been designed following a hybrid approach, taking robotic characteristics into account and searching for a convergence between these characteristics, real facial actions and animation techniques. An initial head model is first obtained from a real person using a laser scanner. Then the model is animated using a hierarchical skeleton based procedure. The proposed rig structure is close to real facial muscular anatomy and its behaviour follows the Facial Action Coding System. Speech synthesis and visual human-face tracking capabilities are also integrated for providing the head with further interaction ability. Using the said hybrid approach, the head can be readily linked to a social-robot architecture. The opinions of a number of persons interacting with this social avatar have been evaluated and are reported in the paper, as against their reactions when interacting with a social robot with a mechatronic face. Results show the suitability of the avatar for on-screen, real-time interfacing in human–computer interaction. The proposed technique could also be helpful in the future for designing and parameterizing mechatronic human-like heads for social robots.

Related Topics
Physical Sciences and Engineering Computer Science Human-Computer Interaction
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