Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
551825 | Interacting with Computers | 2009 | 11 Pages |
As 3-D modeling applications transition from engineering environments into the hands of artists, designers, and the consumer market, there is an increasing demand for more intuitive interfaces. In response, 3-D modeling and interface design communities have begun to develop systems based on traditional artistic techniques, particularly sketching. Collectively this growing field of research has come to be known as sketch-based modeling, however the name belies a diversity of promising techniques and unique approaches. This paper presents a survey of current research in sketch-based modeling, including a basic introduction to the topic, the challenges of sketch-based input, and an examination of a number of popular approaches, including representative examples and a general analysis of the benefits and challenges inherent to each.