Article ID Journal Published Year Pages File Type
552199 Decision Support Systems 2012 13 Pages PDF
Abstract

In recent years many simulation-based serious games have been developed for supporting (future) managers in operations management decision making. They illustrate the high potential of using discrete event simulation for pedagogical purposes. Unfortunately, this potential does not seem to go together with the availability of guidance for the game designer on the use of simulation. In response, we propose a conceptual modeling framework for simulation-based serious gaming. It structures the conceptual modeling process by identifying five key modeling activities in defining a conceptual model, i.e., a blue print for model coding. Activities aim to explore the learning environment, and capture modeling objectives, and model inputs, outputs and contents. Each activity is further detailed in terms of steps to undertake, good practices, and supportive methods. Use of the framework is illustrated by a case example concerning education of retail managers on inventory control.

► We consider use of discrete event simulation models for serious game design. ► Simulation-based serious games support decision making in operations management. ► A lack of guidance for the game designer on the use of simulation is found. ► We propose a conceptual modeling framework for structuring the modeling process. ► The framework details steps to undertake, good practices and supportive methods.

Related Topics
Physical Sciences and Engineering Computer Science Information Systems
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