Article ID Journal Published Year Pages File Type
552261 Decision Support Systems 2012 10 Pages PDF
Abstract

Many websites use Really Simple Syndication (RSS) feeds to actively push their online content to users rather than waiting for users to pull the content passively. In this paper, I construct a theoretical game model to study the profitability of an RSS-PUSH delivery mechanism. The model assumes a general profit structure for websites and heterogeneous users. To access valuable online content, users incur a variety of costs. They choose either to visit the website in the conventional way (the PULL model) or, if it is supported by the website, to use RSS (the PUSH model). Interestingly, I show that although the use of the RSS technology always helps a website to attract more users, it may also reduce the website's profit. This happens because newly attracted users are not profitable enough to offset the website's increase in maintenance costs and decrease in advertising revenue. I also demonstrate that RSS adoption can result in first-mover disadvantage instead of advantage. Under certain conditions, the beneficiary of the new technology adoption is not the first adopter, but rather its competitor. Applying my findings to the practice, I suggest that certain types of websites should not use RSS feeds to deliver online content. In addition, I show that the key to successful RSS advertising is to strike a balance between consistently valuable content and occasional related advertisements. I also derive the maximum volume of advertisements that can be included in RSS feeds.

► I construct a model to study the economic impact of RSS adoption for websites. ► I find that RSS always helps to attract more traffic load, but the profit of website might decrease after using RSS. ► First-mover advantage is not guaranteed in RSS adoption. In certain circumstances, it turns to first-mover disadvantage. ► Certain types of websites should not use RSS feeds to deliver online content.

Related Topics
Physical Sciences and Engineering Computer Science Information Systems
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