Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
555350 | Information and Organization | 2008 | 16 Pages |
Using the example of a failed software implementation, we discuss the role of artifacts in shaping organizational routines. We argue that artifact-centered assumptions about design are not well suited to designing organizational routines, which are generative systems that produce recognizable, repetitive patterns of interdependent actions, carried out by multiple actors. Artifact-centered assumptions about design not only reinforce a widespread misunderstanding of routines as things, they implicitly embody a rather strong form of technological determinism. As an alternative perspective, we discuss the use of narrative networks as a way to conceptualize the role of human and non-human actants, and to represent the variable patterns of action that are characteristic of “live” routines. Using this perspective, we conclude with some suggestions on how to design organizational routines that are more consistent with their nature as generative systems.