Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
5775728 | Applied Mathematics and Computation | 2017 | 11 Pages |
Abstract
A method for inverse engineering decision-makers' preferences based on observable behaviour is designed. This technique allows analysts to narrow down the list of potential preference rankings of possible states in a conflict for each decision-maker using probabilities and expected values. During the inverse engineering procedure, the list of all possible preference rankings is narrowed as decision-makers move and counter-move. Accurate preference information is key to building quality conflict and game models; however, preference rankings for decision-makers are often difficult to obtain directly. A simple two decision-maker, four-state game is used to demonstrate the applicability of the method and to illustrate the insights it provides.
Related Topics
Physical Sciences and Engineering
Mathematics
Applied Mathematics
Authors
A. Garcia, K.W. Hipel,