Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6835658 | Computers in Human Behavior | 2018 | 39 Pages |
Abstract
Recently, researchers have become increasingly interested in the potential of video games to promote real-life prosocial behavior. It has been argued that in-game prosocial acts may transfer to players' real-life behavior. But so far little is known about how video games affect players' in-game as well as future real-life prosocial decisions. To address this research gap, we carried out two experiments. Both studies investigated whether voluntarily choosing to help a game character in the same first-person shooter game affected an ensuing real-life prosocial decision (i.e., donation to a charity). The results of the first study (Nâ¯=â¯270) indicate that voluntarily deciding to help in-game subsequently led to increased donating behavior. In study 2 (Nâ¯=â¯185) we further analyzed the potential moderating effects of game rewards and players' reasoning for in-game helping. The results of both studies indicate that voluntarily deciding to help in a video game subsequently led to increased donating behavior. Further, results of Study 2 revealed that the absence of a reward for helping in-game affected players' reasoning for helping and positively influenced prosocial self-concept and donation.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Glena H. Iten, Julia Ayumi Bopp, Clemens Steiner, Klaus Opwis, Elisa D. Mekler,