Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6836315 | Computers in Human Behavior | 2018 | 43 Pages |
Abstract
Previous research has shown that exposure to prosocial video games increases empathy and related-prosocial behaviors. However, little is known about the neural correlates of this effect. This work examined the electrophysiological features of the prosocial video game effect on prosociality by using a help-needed decision task. Seventy participants played either prosocial or neutral video games for 20Â min and then participated in an event-related potential (ERP) experiment that estimated the perceived need for help in others and prosocial behavior (i.e., charitable money donated). The results showed no significant differences between the two games in perceived need for help and money donation (prosocial behavior). Moreover, there were inconsistent results for N2 and P300 waves, in which weak evidence was found for larger frontal N2 when help was needed but not offered in the prosocial video game group; however, there were no differences in right-parietal P300 amplitudes. These findings provide no supportive evidence for the general learning model, which proposes that prosocial video games may promote empathy and prosocial-related behaviors. However, we should note the limitation of the small sample size. Further implications and limitations are discussed.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Zhaojun Teng, Qian Nie, Yanling Liu, Cheng Guo,