Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6836885 | Computers in Human Behavior | 2016 | 15 Pages |
Abstract
We employed a serious video game to train participants on bias blind spot (BBS), capturing training effects on BBS mitigation and knowledge at three points in time. Experiment 1 (NÂ =Â 703) compared the effects of hybrid training (a combination of implicit and explicit training) to implicit training; Experiment 2 (NÂ =Â 620) tested the effects of just-in-time versus delayed feedback; and Experiment 3 (NÂ =Â 626) examined the effects of singleplayer versus multiplayer learning environments. We also tested differences in game duration (30 vs. 60Â min play) and repetition (single vs. repeated play). Overall, the video game decreased BBS linearly over time and increased BBS knowledge at posttest, but knowledge decayed at 8-week posttest. These and other results are discussed, along with the implications, limitations, and future research directions.
Related Topics
Physical Sciences and Engineering
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Computer Science Applications
Authors
Elena Bessarabova, Cameron W. Piercy, Shawn King, Cindy Vincent, Norah E. Dunbar, Judee K. Burgoon, Claude H. Miller, Matthew Jensen, Aaron Elkins, David W. Wilson, Scott N. Wilson, Yu-Hao Lee,