Article ID Journal Published Year Pages File Type
6837126 Computers in Human Behavior 2016 9 Pages PDF
Abstract
The relationship between problematic gaming behavior and self-esteem is well-documented (King & Delfabbro, 2014). Moreover, the basic needs component of Self-Determination Theory has also been proposed as an organizing framework to understand gaming motivation (Lafrenière et al., 2012, Ryan et al., 2006). Building on these ideas, the current study describes the development of a measure of contingent self-worth (Crocker et al., 2003, Crocker and Wolfe, 2001) specific to gaming experiences within Massively-Multiplayer Online Role Playing Games (MMORPGs), and explores the association between Gaming-Contingent Self-Worth (GCSW) and symptoms of Internet Gaming Disorder (IGD). A sample of MMORPG players was recruited through Amazon's Mechanical Turk (n = 600) to evaluate the reliability and validity of a GCSW scale. Exploratory and confirmatory factor analysis was used to identify a 29-item measure comprised of four components, including validation seeking, reward orientation, competition focus, and detachment. Additional analyses supported the hypothesis that GCSW is a strong predictor of IGD symptoms, beyond the contribution of motivation based on behavioral activities within the game.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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