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Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying

Article ID Journal Published Year Pages File Type
6837717 Computers in Human Behavior 2016 15 Pages PDF
Abstract
Findings may aid professionals in evidence- and theory-based design of cyberbullying interventions and serious games.
Keywords
Serious gameAdolescenceBystandersCyberbullyingIntervention mapping
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
Preview
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying
Authors
Ann DeSmet, Katrien Van Cleemput, Sara Bastiaensens, Karolien Poels, Heidi Vandebosch, Steven Malliet, Maïté Verloigne, Griet Vanwolleghem, Lieze Mertens, Greet Cardon, Ilse De Bourdeaudhuij,
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Journal
Computers in Human Behavior
Journal: Computers in Human Behavior
Related Categories
Serious game
Adolescence
Bystanders
Cyberbullying
Intervention mapping
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Computational Theory and Mathematics
Computer Graphics and Computer-Aided Design
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Computer Science Applications
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