Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6837802 | Computers in Human Behavior | 2016 | 12 Pages |
Abstract
The Good Behavior Game (GBG) has been identified as an effective evidence-based class-wide management intervention to decrease maladaptive classroom behaviors. This study was a systematic replication and extension of previous research on GBG. This study looks at the continued effectiveness of the GBG on increasing appropriate student classroom behaviors and on increasing teacher behaviors specific praise statements to students. This research is also attempting to investigate teacher perception of the use of evidence-based interventions and data collection in the classroom, and the differences in accuracy in data collection and the GBG intervention while monitoring teacher's usage of both hand calculated and computer-based data collection modalities.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Susan Elswick, Laura Baylot Casey, Steve Zanskas, Tom Black, Randy Schnell,