Article ID Journal Published Year Pages File Type
6838132 Computers in Human Behavior 2015 11 Pages PDF
Abstract
In order to explore the influence of display, motion and gender on the human computer interaction with wearable devices, we recruited participants to wear a smart watch and a smart bracelet to complete tasks including exercise, operating the smart watch and managing fitness information via the smart bracelet. The results showed that females' needs of information acquisition and emotional experience were more gratified compared with males' needs in the experiment, and interacting with wearable devices while jogging increased users' cognitive workload and perceived difficulty and decreased users' level of flow experience compared with interacting while walking. Despite the superiority of the bracelet with a screen, indicated by the results, it is worth noting that displaying information on a mobile app has a good chance of improving the usage experience of the bracelet without a screen.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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