Article ID Journal Published Year Pages File Type
6838328 Computers in Human Behavior 2015 4 Pages PDF
Abstract
e-Sports seem not only to be about playing computer games, but can also serve as a means of satisfying the need to belong. They do this by creating friendly relationships through membership in game teams and participation in LAN parties, or satisfying the need for power by upholding a position of a game team leader and determining its course of action.
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Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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