Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6838328 | Computers in Human Behavior | 2015 | 4 Pages |
Abstract
e-Sports seem not only to be about playing computer games, but can also serve as a means of satisfying the need to belong. They do this by creating friendly relationships through membership in game teams and participation in LAN parties, or satisfying the need for power by upholding a position of a game team leader and determining its course of action.
Keywords
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Marcel MartonÄik,