Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6838394 | Computers in Human Behavior | 2015 | 12 Pages |
Abstract
This study identifies a wide variety of learning behavior patterns from three potential clusters of learners and then discusses the learning process of each cluster. The different levels of flow experienced by the learners affected their learning behavior patterns; learners with higher levels of flow demonstrated a more in-depth reflective process. The study further discusses the results of these analyses and makes relevant recommendations for the systems development of the games, its educational applications, and evaluation methods.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Huei-Tse Hou,