Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6838540 | Computers in Human Behavior | 2015 | 11 Pages |
Abstract
Avatars are used in different contexts and situations: e-commerce, e-therapy, virtual worlds, videogames, collaborative online design⦠In this context, a good design of an avatar may improve the user experience. The ability of controlling the way an avatar convey messages and emotions is capital. In this work, a procedure to design avatar faces capable of conveying to the observer the most suitable sensations according to a given context is developed. The proposed system is based on a combination of genetic algorithms and artificial neural networks whose training is based on perceptual human responses to a set of faces.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Jose Antonio Diego-Mas, Jorge Alcaide-Marzal,