Article ID Journal Published Year Pages File Type
6838540 Computers in Human Behavior 2015 11 Pages PDF
Abstract
Avatars are used in different contexts and situations: e-commerce, e-therapy, virtual worlds, videogames, collaborative online design… In this context, a good design of an avatar may improve the user experience. The ability of controlling the way an avatar convey messages and emotions is capital. In this work, a procedure to design avatar faces capable of conveying to the observer the most suitable sensations according to a given context is developed. The proposed system is based on a combination of genetic algorithms and artificial neural networks whose training is based on perceptual human responses to a set of faces.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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