Article ID Journal Published Year Pages File Type
6838637 Computers in Human Behavior 2015 6 Pages PDF
Abstract
This study expanded upon the extant research regarding the link between video game violence and aggressive affect, and investigated the effects on 60 participants who played a violent video game in one of three conditions: single player, cooperative multiplayer, and competitive multiplayer. An analysis of covariance (ANCOVA) with measures of aggression and Internet addiction as co-variates revealed gaming conditions to significantly lessen hostility difference scores of two subscales: lacking positive feelings and aggravation. These results supported the hypothesis that playing violent video games in multiplayer conditions is less detrimental to the gamer's affective state than when games are played alone.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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