Article ID Journal Published Year Pages File Type
6838681 Computers in Human Behavior 2015 10 Pages PDF
Abstract
Haptic applications for in-game advertising (IGA) remain underexplored in human-computer-interaction (HCI) research despite the exponential growth of haptic technologies. This research examined the interaction of tactile stimuli in a haptics-based computer game and users' autotelic need for touch (NFT) in IGA. Results from a between-subjects experiment (haptic gaming device with force feedback versus haptic gaming device without force feedback) and regression/spotlight analyses indicate the moderating role of autotelic NFT in determining the effects of IGA embedded in a haptic computer game on users' brand trust, perceived brand excitement, and brand placement awareness.
Related Topics
Physical Sciences and Engineering Computer Science Computer Science Applications
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