Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6838754 | Computers in Human Behavior | 2014 | 10 Pages |
Abstract
Social network games (SNGs)-which operate on a small scale and allow players to enjoy gaming with close friends-have exploded in popularity on the online social media scene in a very short time. This study explores the motivations that drive players to SNGs. The study investigates whether social capital serves as a moderating factor between these motivations and subjective well-being. Based on survey data (n = 560), the results show that SNG players seek entertainment, fantasy, the challenge of competition, and escapism when playing SNGs. The study finds that although social capital does not moderate the relationships between three motivations to play SNGs-entertainment, the challenge of competition, and escapism-and subjective well-being, it does moderate the relationship between the fantasy motivation and subjective well-being. Theoretical and practical implications and limitations are discussed.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Chang-Hyun Jin,