Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6839371 | Computers in Human Behavior | 2014 | 9 Pages |
Abstract
The aim of this article is to evaluate the ways in which the Nintendo Wii has been used to treat specific disorders or to promote cognitive or physical improvements through a review of the literature. The results have shown that the NW is a potentially useful tool in some therapeutic treatments that can be used with people of diverse social statuses and tastes. Despite the positive initial results, further studies are required to provide a better evaluation of video game usage in therapeutic programs.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Tamires Marinho Pessoa, Danielle Sousa Coutinho, Valeska Martinho Pereira, Natalia Pinho de Oliveira Ribeiro, Antonio Egidio Nardi, Adriana Cardoso de Oliveira e Silva,