Article ID | Journal | Published Year | Pages | File Type |
---|---|---|---|---|
6839500 | Computers in Human Behavior | 2014 | 10 Pages |
Abstract
Despite the potential for limitless creativity, many activities observed in the increasingly popular multi-user virtual worlds involve recreating real-life experiences. This is particularly evident in the social domain, as individuals reenact activities that reflect real human social needs, such as interpersonal intimacy. Surprisingly, one aspect of virtual experience tied to intimate relationships that has emerged in this context involves the reenactment of pregnancy, birth and maternity. The aim of this study was to examine how pregnancy, birth, and maternity are represented in a virtual world. Quantitative and qualitative data were collected over a 10Â month period in the popular virtual world of Second Life to investigate the individual, social, and environmental aspects of these activities. Four different themes related to pregnancy, birth, and maternity were identified, including medical clinic services, family activities, sexual activities, and retail, with participation varying between female and male avatars. Analysis of related online media external to the virtual world provided further insight into the way that virtual pregnancy, birth, and maternity were constructed and experienced by the participating individuals. These insights are particularly valuable for understanding how intimate aspects of social interactions can be represented in immersive virtual applications for health care and related domains.
Related Topics
Physical Sciences and Engineering
Computer Science
Computer Science Applications
Authors
Anna M. Lomanowska, Matthieu J. Guitton,